neoGFX
Cross-platform C++ app/game engine
|
#include <neolib/neolib.hpp>
#include <stdexcept>
#include <vector>
#include <memory>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
#include <neolib/task/async_task.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neolib |
Typedefs | |
typedef basic_resolver< tcp_protocol > | neolib::tcp_resolver |
typedef basic_resolver< udp_protocol > | neolib::udp_resolver |
Enumerations | |
enum | neolib::protocol_family { neolib::IPv4 = 0x01 , neolib::IPv6 = 0x02 , neolib::IPv4orIPv6 = IPv4 | IPv6 } |
Functions | |
template<typename Protocol > | |
protocol_family | neolib::to_protocol_family (Protocol aProtocol) |
template<typename Protocol > | |
Protocol | neolib::to_protocol (protocol_family aProtocolFamily) |