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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <stdexcept>#include <vector>#include <memory>#include <boost/bind.hpp>#include <boost/asio.hpp>#include <neolib/task/async_task.hpp>Go to the source code of this file.
Namespaces | |
| namespace | neolib |
Typedefs | |
| typedef basic_resolver< tcp_protocol > | neolib::tcp_resolver |
| typedef basic_resolver< udp_protocol > | neolib::udp_resolver |
Enumerations | |
| enum | neolib::protocol_family { neolib::IPv4 = 0x01 , neolib::IPv6 = 0x02 , neolib::IPv4orIPv6 = IPv4 | IPv6 } |
Functions | |
| template<typename Protocol > | |
| protocol_family | neolib::to_protocol_family (Protocol aProtocol) |
| template<typename Protocol > | |
| Protocol | neolib::to_protocol (protocol_family aProtocolFamily) |