neoGFX
Cross-platform C++ app/game engine
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rigid_body.hpp File Reference

Go to the source code of this file.

Classes

struct  neogfx::game::rigid_body
 
struct  neogfx::game::rigid_body::meta
 

Namespaces

namespace  neogfx
 
namespace  neogfx::game
 

Functions

mat44 neogfx::game::to_transformation_matrix (const game::rigid_body &aRigidBody, bool aIncludeTranslation=true)