neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/uuid.hpp>
#include <neolib/core/string.hpp>
#include <neogfx/game/i_component_data.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::game::rigid_body |
struct | neogfx::game::rigid_body::meta |
Namespaces | |
namespace | neogfx |
namespace | neogfx::game |
Functions | |
mat44 | neogfx::game::to_transformation_matrix (const game::rigid_body &aRigidBody, bool aIncludeTranslation=true) |