#include <neogfx/neogfx.hpp>
#include <neolib/core/jar.hpp>
#include <neolib/core/set.hpp>
#include <neogfx/gfx/i_shader.hpp>
#include <neogfx/gfx/i_rendering_engine.hpp>
#include "shader.glsl.hpp"
#include "shader.glsl-gles.hpp"
Go to the source code of this file.
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#define | cache_uniform(uniformName) cached_uniform uniformName = { *this, #uniformName }; |
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#define | cache_shared_uniform(uniformName) cached_uniform uniformName = { *this, #uniformName, true }; |
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◆ cache_shared_uniform
#define cache_shared_uniform |
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uniformName | ) |
cached_uniform uniformName = { *this, #uniformName, true }; |
◆ cache_uniform
#define cache_uniform |
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uniformName | ) |
cached_uniform uniformName = { *this, #uniformName }; |