neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <string>
#include <boost/lexical_cast.hpp>
#include <neolib/core/reference_counted.hpp>
#include <neolib/core/string.hpp>
#include <neolib/core/string_numeric.hpp>
#include <neolib/core/i_enum.hpp>
#include <neolib/core/i_custom_type.hpp>
#include <neolib/core/i_simple_variant.hpp>
#include <neolib/plugin/plugin_variant.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neolib |
Typedefs | |
typedef plugin_variant< simple_variant_type, bool, int64_t, double, string, ref_ptr< i_enum >, ref_ptr< i_custom_type > > | neolib::simple_variant |
Functions | |
simple_variant | neolib::from_string (std::string const &aString, simple_variant_type aType) |
std::string | neolib::to_string (simple_variant const &aVariant) |