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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <string>#include <boost/lexical_cast.hpp>#include <neolib/core/reference_counted.hpp>#include <neolib/core/string.hpp>#include <neolib/core/string_numeric.hpp>#include <neolib/core/i_enum.hpp>#include <neolib/core/i_custom_type.hpp>#include <neolib/core/i_simple_variant.hpp>#include <neolib/plugin/plugin_variant.hpp>Go to the source code of this file.
Namespaces | |
| namespace | neolib |
Typedefs | |
| typedef plugin_variant< simple_variant_type, bool, int64_t, double, string, ref_ptr< i_enum >, ref_ptr< i_custom_type > > | neolib::simple_variant |
Functions | |
| simple_variant | neolib::from_string (std::string const &aString, simple_variant_type aType) |
| std::string | neolib::to_string (simple_variant const &aVariant) |