neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/gui/layout/horizontal_layout.hpp>
#include <neogfx/gui/widget/line_edit.hpp>
#include <neogfx/gui/layout/vertical_layout.hpp>
#include <neogfx/gui/widget/push_button.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::basic_spin_box< T > |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef basic_spin_box< int8_t > | neogfx::int8_spin_box |
typedef basic_spin_box< uint8_t > | neogfx::uint8_spin_box |
typedef basic_spin_box< int16_t > | neogfx::int16_spin_box |
typedef basic_spin_box< uint16_t > | neogfx::uint16_spin_box |
typedef basic_spin_box< int32_t > | neogfx::int32_spin_box |
typedef basic_spin_box< uint32_t > | neogfx::uint32_spin_box |
typedef basic_spin_box< int64_t > | neogfx::int64_spin_box |
typedef basic_spin_box< uint64_t > | neogfx::uint64_spin_box |
typedef basic_spin_box< float > | neogfx::float_spin_box |
typedef basic_spin_box< double > | neogfx::double_spin_box |
typedef int32_spin_box | neogfx::spin_box |