neoGFX
Cross-platform C++ app/game engine
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neogfx::event_processing_context::currently_idle Struct Reference

#include <event_processing_context.hpp>

Inheritance diagram for neogfx::event_processing_context::currently_idle:

Public Member Functions

 currently_idle ()
 

Detailed Description

Definition at line 32 of file event_processing_context.hpp.

Constructor & Destructor Documentation

◆ currently_idle()

neogfx::event_processing_context::currently_idle::currently_idle ( )
inline

Definition at line 32 of file event_processing_context.hpp.


The documentation for this struct was generated from the following file: