neoGFX
Cross-platform C++ app/game engine
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neogfx::file::gltf::node Struct Reference

#include <gltf.hpp>

Public Attributes

std::optional< std::string > name
 
std::optional< nodeschildren
 
std::optional< local_transformtransform
 
mesh const * mesh
 
camera const * camera
 

Detailed Description

Definition at line 53 of file gltf.hpp.

Member Data Documentation

◆ camera

camera const* neogfx::file::gltf::node::camera

Definition at line 59 of file gltf.hpp.

◆ children

std::optional<nodes> neogfx::file::gltf::node::children

Definition at line 56 of file gltf.hpp.

◆ mesh

mesh const* neogfx::file::gltf::node::mesh

Definition at line 58 of file gltf.hpp.

◆ name

std::optional<std::string> neogfx::file::gltf::node::name

Definition at line 55 of file gltf.hpp.

◆ transform

std::optional<local_transform> neogfx::file::gltf::node::transform

Definition at line 57 of file gltf.hpp.


The documentation for this struct was generated from the following file: