neoGFX
Cross-platform C++ app/game engine
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#include <gltf.hpp>
Public Attributes | |
std::optional< std::string > | name |
std::optional< nodes > | children |
std::optional< local_transform > | transform |
mesh const * | mesh |
camera const * | camera |
std::optional<local_transform> neogfx::file::gltf::node::transform |