neoGFX
Cross-platform C++ app/game engine
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#include <gltf.hpp>
Classes | |
struct | asset |
struct | camera |
struct | mesh |
struct | node |
struct | scene |
struct | trs_transform |
Public Types | |
typedef mat44 | matrix_transform |
typedef std::variant< matrix_transform, trs_transform > | local_transform |
typedef std::vector< node * > | nodes |
typedef std::vector< scene > | scenes |
Public Member Functions | |
gltf (std::string const &aUri) | |
Public Attributes | |
scenes | scenes |
std::shared_ptr< scene > | displayScene |
typedef std::variant<matrix_transform, trs_transform> neogfx::file::gltf::local_transform |
typedef std::vector<node*> neogfx::file::gltf::nodes |
typedef std::vector<scene> neogfx::file::gltf::scenes |