neoGFX
Cross-platform C++ app/game engine
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#include <svg.hpp>
Public Types | |
enum class | value { LengthPercentage , Sub , Super } |
typedef std::variant< std::monostate, length_percentage > | value_type |
typedef std::variant<std::monostate, length_percentage> neogfx::file::svg::attribute::presentation::baseline_shift::value_type |
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strong |