neoGFX
Cross-platform C++ app/game engine
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#include <svg.hpp>
Public Types | |
enum class | value { Auto , Rect } |
typedef std::variant< std::monostate, basic_rect< length > > | value_type |
typedef std::variant<std::monostate, basic_rect<length> > neogfx::file::svg::attribute::presentation::clip::value_type |
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strong |