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neoGFX
Cross-platform C++ app/game engine
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#include <physics.hpp>
Classes | |
| struct | meta |
Public Attributes | |
| scalar | gravitationalConstant |
| std::optional< vec3 > | uniformGravity |
Definition at line 29 of file physics.hpp.
| scalar neogfx::game::physics::gravitationalConstant |
Definition at line 31 of file physics.hpp.
| std::optional<vec3> neogfx::game::physics::uniformGravity |
Definition at line 32 of file physics.hpp.