neoGFX
Cross-platform C++ app/game engine
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neogfx::game::physics::meta Struct Reference

#include <physics.hpp>

Inheritance diagram for neogfx::game::physics::meta:
neolib::ecs::i_component_data::meta

Static Public Member Functions

static const neolib::uuidid ()
 
static const i_stringname ()
 
static uint32_t field_count ()
 
static component_data_field_type field_type (uint32_t aFieldIndex)
 
static const i_stringfield_name (uint32_t aFieldIndex)
 
- Static Public Member Functions inherited from neolib::ecs::i_component_data::meta
static neolib::uuid field_type_id (uint32_t)
 

Additional Inherited Members

- Static Public Attributes inherited from neolib::ecs::i_component_data::meta
static constexpr bool has_handles = false
 
static constexpr bool has_updater = false
 

Detailed Description

Definition at line 34 of file physics.hpp.

Member Function Documentation

◆ field_count()

static uint32_t neogfx::game::physics::meta::field_count ( )
inlinestatic

Definition at line 46 of file physics.hpp.

◆ field_name()

static const i_string & neogfx::game::physics::meta::field_name ( uint32_t  aFieldIndex)
inlinestatic

Definition at line 62 of file physics.hpp.

◆ field_type()

static component_data_field_type neogfx::game::physics::meta::field_type ( uint32_t  aFieldIndex)
inlinestatic

Definition at line 50 of file physics.hpp.

◆ id()

static const neolib::uuid & neogfx::game::physics::meta::id ( )
inlinestatic

Definition at line 36 of file physics.hpp.

◆ name()

static const i_string & neogfx::game::physics::meta::name ( )
inlinestatic

Definition at line 41 of file physics.hpp.


The documentation for this struct was generated from the following file: