neoGFX
Cross-platform C++ app/game engine
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neogfx::game::text_mesh Struct Reference

#include <text_mesh.hpp>

Classes

struct  meta
 

Public Attributes

string text
 
vec2 extents
 
scalar border
 
vec4 padding
 
neogfx::alignment alignment
 
shared< fontfont
 
material ink
 
text_effect_type textEffect
 
material textEffectMaterial
 
scalar textEffectWidth
 

Detailed Description

Definition at line 36 of file text_mesh.hpp.

Member Data Documentation

◆ alignment

neogfx::alignment neogfx::game::text_mesh::alignment

Definition at line 42 of file text_mesh.hpp.

◆ border

scalar neogfx::game::text_mesh::border

Definition at line 40 of file text_mesh.hpp.

◆ extents

vec2 neogfx::game::text_mesh::extents

Definition at line 39 of file text_mesh.hpp.

◆ font

shared<font> neogfx::game::text_mesh::font

Definition at line 43 of file text_mesh.hpp.

◆ ink

material neogfx::game::text_mesh::ink

Definition at line 44 of file text_mesh.hpp.

◆ padding

vec4 neogfx::game::text_mesh::padding

Definition at line 41 of file text_mesh.hpp.

◆ text

string neogfx::game::text_mesh::text

Definition at line 38 of file text_mesh.hpp.

◆ textEffect

text_effect_type neogfx::game::text_mesh::textEffect

Definition at line 45 of file text_mesh.hpp.

◆ textEffectMaterial

material neogfx::game::text_mesh::textEffectMaterial

Definition at line 46 of file text_mesh.hpp.

◆ textEffectWidth

scalar neogfx::game::text_mesh::textEffectWidth

Definition at line 47 of file text_mesh.hpp.


The documentation for this struct was generated from the following file: