neoGFX
Cross-platform C++ app/game engine
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#include <text_mesh.hpp>
Classes | |
struct | meta |
Definition at line 36 of file text_mesh.hpp.
neogfx::alignment neogfx::game::text_mesh::alignment |
Definition at line 42 of file text_mesh.hpp.
scalar neogfx::game::text_mesh::border |
Definition at line 40 of file text_mesh.hpp.
vec2 neogfx::game::text_mesh::extents |
Definition at line 39 of file text_mesh.hpp.
Definition at line 43 of file text_mesh.hpp.
material neogfx::game::text_mesh::ink |
Definition at line 44 of file text_mesh.hpp.
vec4 neogfx::game::text_mesh::padding |
Definition at line 41 of file text_mesh.hpp.
string neogfx::game::text_mesh::text |
Definition at line 38 of file text_mesh.hpp.
text_effect_type neogfx::game::text_mesh::textEffect |
Definition at line 45 of file text_mesh.hpp.
material neogfx::game::text_mesh::textEffectMaterial |
Definition at line 46 of file text_mesh.hpp.
scalar neogfx::game::text_mesh::textEffectWidth |
Definition at line 47 of file text_mesh.hpp.