neoGFX
Cross-platform C++ app/game engine
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#include <material.hpp>
Classes | |
struct | meta |
Public Attributes | |
std::optional< color > | color |
std::optional< gradient > | gradient |
std::optional< shared< texture > > | sharedTexture |
std::optional< texture > | texture |
std::optional< shader_effect > | shaderEffect |
bool | subpixel |
Definition at line 36 of file material.hpp.
std::optional<color> neogfx::game::material::color |
Definition at line 38 of file material.hpp.
std::optional<gradient> neogfx::game::material::gradient |
Definition at line 39 of file material.hpp.
std::optional<shader_effect> neogfx::game::material::shaderEffect |
Definition at line 42 of file material.hpp.
Definition at line 40 of file material.hpp.
bool neogfx::game::material::subpixel |
Definition at line 43 of file material.hpp.
std::optional<texture> neogfx::game::material::texture |
Definition at line 41 of file material.hpp.