neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
neogfx::i_texture_atlas::texture_too_big_for_atlas Struct Reference

#include <i_texture_atlas.hpp>

Inheritance diagram for neogfx::i_texture_atlas::texture_too_big_for_atlas:

Public Member Functions

 texture_too_big_for_atlas ()
 

Detailed Description

Definition at line 32 of file i_texture_atlas.hpp.

Constructor & Destructor Documentation

◆ texture_too_big_for_atlas()

neogfx::i_texture_atlas::texture_too_big_for_atlas::texture_too_big_for_atlas ( )
inline

Definition at line 32 of file i_texture_atlas.hpp.


The documentation for this struct was generated from the following file: