neoGFX
Cross-platform C++ app/game engine
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i_texture_atlas.hpp
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1// i_texture_atlas.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
25
26namespace neogfx
27{
29 {
30 public:
31 struct sub_texture_not_found : std::logic_error { sub_texture_not_found() : std::logic_error("neogfx::i_texture_atlas::sub_texture_not_found") {} };
32 struct texture_too_big_for_atlas : std::logic_error { texture_too_big_for_atlas() : std::logic_error("neogfx::i_texture_atlas::texture_too_big_for_atlas") {} };
33 public:
34 virtual ~i_texture_atlas() = default;
35 public:
36 virtual const i_sub_texture& sub_texture(texture_id aSubTextureId) const = 0;
37 virtual i_sub_texture& sub_texture(texture_id aSubTextureId) = 0;
38 virtual i_sub_texture& create_sub_texture(const size& aSize, dimension aDpiScaleFactor, texture_sampling aSampling, texture_data_format aDataFormat = texture_data_format::RGBA) = 0;
39 virtual i_sub_texture& create_sub_texture(const i_image& aImage) = 0;
40 virtual i_sub_texture& create_sub_texture(const i_image& aImage, const rect& aImagePart) = 0;
41 virtual void destroy_sub_texture(i_sub_texture& aSubTexture) = 0;
42 };
43}
virtual ~i_texture_atlas()=default
virtual i_sub_texture & create_sub_texture(const i_image &aImage)=0
virtual void destroy_sub_texture(i_sub_texture &aSubTexture)=0
virtual const i_sub_texture & sub_texture(texture_id aSubTextureId) const =0
virtual i_sub_texture & create_sub_texture(const i_image &aImage, const rect &aImagePart)=0
virtual i_sub_texture & create_sub_texture(const size &aSize, dimension aDpiScaleFactor, texture_sampling aSampling, texture_data_format aDataFormat=texture_data_format::RGBA)=0
virtual i_sub_texture & sub_texture(texture_id aSubTextureId)=0
default_geometry_value_type dimension
game::id_t texture_id
Definition i_texture.hpp:30
texture_data_format
Definition i_texture.hpp:56
texture_sampling
Definition i_texture.hpp:42