neoGFX
Cross-platform C++ app/game engine
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#include <uuid.hpp>
Public Types | |
typedef neolib::uuid | argument_type |
typedef std::size_t | result_type |
Public Member Functions | |
result_type | operator() (argument_type const &aUuid) const |
typedef neolib::uuid std::hash< neolib::uuid >::argument_type |
typedef std::size_t std::hash< neolib::uuid >::result_type |
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inline |