neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <functional>
#include <boost/pool/pool_alloc.hpp>
#include <neolib/core/tag_array.hpp>
#include <neolib/core/segmented_array.hpp>
#include <neolib/core/indexitor.hpp>
#include <neogfx/app/i_clipboard.hpp>
#include <neogfx/gfx/text/glyph_text.hpp>
#include <neogfx/gui/window/context_menu.hpp>
#include <neogfx/gui/widget/scrollable_widget.hpp>
#include <neogfx/gui/widget/i_text_document.hpp>
#include <neogfx/gui/widget/cursor.hpp>
#include <neogfx/gui/layout/horizontal_layout.hpp>
#include <neogfx/gui/layout/spacer.hpp>
#include <neogfx/gui/widget/button.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::text_edit_caps : uint32_t { neogfx::None = 0x00000000 , neogfx::SingleLine = 0x00000001 , neogfx::MultiLine = 0x00000002 , neogfx::GrowLines = SingleLine | MultiLine , neogfx::Password = 0x00000100 , neogfx::ShowPassword = 0x00000200 , neogfx::ParseURIs = 0x00001000 , neogfx::OnlyAccept = 0x00010000 , neogfx::LINES_MASK = SingleLine | MultiLine } |