neoGFX
Cross-platform C++ app/game engine
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i_text_document.hpp
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1// i_text_document.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
23#include "i_document.hpp"
24
25namespace neogfx
26{
28 {
29 Html
30 };
31
33 {
34 public:
35 virtual i_string const& plain_text() const = 0;
36 virtual bool set_plain_text(i_string const& aPlainText) = 0;
37 virtual i_string const& rich_text(rich_text_format aFormat = rich_text_format::Html) const = 0;
38 virtual bool set_rich_text(i_string const& aRichText, rich_text_format aFormat = rich_text_format::Html) = 0;
39 public:
40 virtual void paste_plain_text() = 0;
42 public:
43 virtual void begin_update() = 0;
44 virtual void end_update() = 0;
45 };
46
48 {
49 public:
51 : iDocument{ aDocument }
52 {
53 iDocument.begin_update();
54 }
56 {
57 iDocument.end_update();
58 }
59 private:
60 i_text_document& iDocument;
61 };
62}
virtual bool set_rich_text(i_string const &aRichText, rich_text_format aFormat=rich_text_format::Html)=0
virtual i_string const & plain_text() const =0
virtual void paste_rich_text(rich_text_format aFormat=rich_text_format::Html)=0
virtual void begin_update()=0
virtual i_string const & rich_text(rich_text_format aFormat=rich_text_format::Html) const =0
virtual void end_update()=0
virtual void paste_plain_text()=0
virtual bool set_plain_text(i_string const &aPlainText)=0
scoped_document_update(i_text_document &aDocument)