neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <atomic>
#include <memory>
#include <vector>
#include <deque>
#include <future>
#include <mutex>
#include <neolib/task/i_thread.hpp>
#include <neolib/task/task.hpp>
Go to the source code of this file.
Classes | |
class | neolib::thread_pool |
struct | neolib::thread_pool::no_threads |
struct | neolib::thread_pool::task_not_found |
Namespaces | |
namespace | neolib |
Functions | |
template<typename Container > | |
void | neolib::parallel_apply (thread_pool &aThreadPool, Container &aContainer, std::function< void(typename Container::value_type &aElement)> aFunction, std::size_t aMinimumParallelismCount=0) |