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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <atomic>#include <memory>#include <vector>#include <deque>#include <future>#include <mutex>#include <neolib/task/i_thread.hpp>#include <neolib/task/task.hpp>Go to the source code of this file.
Classes | |
| class | neolib::thread_pool |
| struct | neolib::thread_pool::no_threads |
| struct | neolib::thread_pool::task_not_found |
Namespaces | |
| namespace | neolib |
Functions | |
| template<typename Container > | |
| void | neolib::parallel_apply (thread_pool &aThreadPool, Container &aContainer, std::function< void(typename Container::value_type &aElement)> aFunction, std::size_t aMinimumParallelismCount=0) |