neoGFX
Cross-platform C++ app/game engine
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tree_view.hpp
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1// tree_view.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
26
27namespace neogfx
28{
29 class tree_view : public list_view
30 {
32 public:
33 tree_view(bool aCreateDefaultModels = true, frame_style aFrameStyle = frame_style::SolidFrame, neogfx::scrollbar_style aScrollbarStyle = neogfx::scrollbar_style::Normal);
34 tree_view(i_widget& aParent, bool aCreateDefaultModels = true, frame_style aFrameStyle = frame_style::SolidFrame, neogfx::scrollbar_style aScrollbarStyle = neogfx::scrollbar_style::Normal);
35 tree_view(i_layout& aLayout, bool aCreateDefaultModels = true, frame_style aFrameStyle = frame_style::SolidFrame, neogfx::scrollbar_style aScrollbarStyle = neogfx::scrollbar_style::Normal);
36 ~tree_view();
37 };
38}
#define meta_object(...)
Definition i_object.hpp:28