neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <stdexcept>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <vector>
#include <variant>
#include <neolib/task/i_message_queue.hpp>
#include <neolib/task/waitable.hpp>
Go to the source code of this file.
Classes | |
class | neolib::waitable_event |
struct | neolib::wait_result_event |
struct | neolib::wait_result_message |
struct | neolib::wait_result_waitable |
class | neolib::waitable_event_list |
Namespaces | |
namespace | neolib |
Typedefs | |
typedef std::variant< wait_result_event, wait_result_message, wait_result_waitable > | neolib::wait_result |