neoGFX
Cross-platform C++ app/game engine
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waitable_event.hpp
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1// waitable_event.hpp
2/*
3 * Copyright (c) 2007 Leigh Johnston.
4 *
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are
9 * met:
10 *
11 * * Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 *
14 * * Redistributions in binary form must reproduce the above copyright
15 * notice, this list of conditions and the following disclaimer in the
16 * documentation and/or other materials provided with the distribution.
17 *
18 * * Neither the name of Leigh Johnston nor the names of any
19 * other contributors to this software may be used to endorse or
20 * promote products derived from this software without specific prior
21 * written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
24 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
25 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
26 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
27 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
28 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
29 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
30 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
31 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
32 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34*/
35
36#pragma once
37
38#include <neolib/neolib.hpp>
39#include <stdexcept>
40#include <thread>
41#include <mutex>
42#include <condition_variable>
43#include <vector>
44#include <variant>
47
48namespace neolib
49{
50 class NEOLIB_EXPORT waitable_event
51 {
52 // constants
53 public:
54 static const uint32_t ShortTimeout_ms = 20;
55 // types
56 private:
57 enum signal_type
58 {
59 SignalOne,
60 SignalAll
61 };
62 // construction
63 public:
65 // operations
66 public:
67 void signal_one() const;
68 void signal_all() const;
69 void wait() const;
70 bool wait(uint32_t aTimeout_ms) const;
71 bool msg_wait(const i_message_queue& aMessageQueue) const;
72 bool msg_wait(const i_message_queue& aMessageQueue, uint32_t aTimeout_ms) const;
73 void reset() const;
74 private:
75 mutable std::mutex iMutex;
76 mutable std::condition_variable iCondVar;
77 mutable bool iReady;
78 mutable std::size_t iTotalWaiting;
79 mutable signal_type iSignalType;
80 };
81
82 struct wait_result_event { wait_result_event(const waitable_event& aEvent) : iEvent(aEvent) {} const waitable_event& iEvent; };
85 typedef std::variant<wait_result_event, wait_result_message, wait_result_waitable> wait_result;
86
88 {
89 // types
90 private:
91 typedef const waitable_event* event_pointer;
92 typedef std::vector<event_pointer> list_type;
93
94 // construction
95 public:
97 {
98 iEvents.push_back(&aEvent);
99 }
100 template <typename InputIterator>
101 waitable_event_list(InputIterator aFirst, InputIterator aLast)
102 {
103 while(aFirst != aLast)
104 iEvents.push_back(&*aFirst++);
105 }
106
107 // operations
108 public:
110 wait_result wait(const waitable& aWaitable) const;
111 wait_result msg_wait(const i_message_queue& aMessageQueue) const;
112 wait_result msg_wait(const i_message_queue& aMessageQueue, const waitable& aWaitable) const;
113
114 // attributes
115 private:
116 mutable list_type iEvents;
117 };
118}
waitable_event_list(const waitable_event &aEvent)
wait_result msg_wait(const i_message_queue &aMessageQueue) const
wait_result msg_wait(const i_message_queue &aMessageQueue, const waitable &aWaitable) const
waitable_event_list(InputIterator aFirst, InputIterator aLast)
wait_result wait() const
wait_result wait(const waitable &aWaitable) const
bool wait(uint32_t aTimeout_ms) const
void signal_one() const
bool msg_wait(const i_message_queue &aMessageQueue) const
void signal_all() const
bool msg_wait(const i_message_queue &aMessageQueue, uint32_t aTimeout_ms) const
std::variant< wait_result_event, wait_result_message, wait_result_waitable > wait_result
const waitable_event & iEvent