neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
xml.hpp File Reference
#include <neolib/neolib.hpp>
#include <cstddef>
#include <istream>
#include <ostream>
#include <list>
#include <map>
#include <utility>
#include <string>
#include <memory>
#include <exception>
#include <neolib/core/quick_string.hpp>
#include <neolib/core/allocator.hpp>
#include <neolib/file/xml.inl>

Go to the source code of this file.

Classes

class  neolib::xml_node< CharT, Alloc >
 
class  neolib::xml_node< CharT, Alloc >::iterator
 
class  neolib::xml_node< CharT, Alloc >::const_iterator
 
class  neolib::xml_element< CharT, Alloc >
 
class  neolib::xml_element< CharT, Alloc >::iterator
 
class  neolib::xml_element< CharT, Alloc >::const_iterator
 
class  neolib::xml_text< CharT, Alloc >
 
class  neolib::xml_comment< CharT, Alloc >
 
class  neolib::xml_declaration< CharT, Alloc >
 
class  neolib::xml_cdata< CharT, Alloc >
 
class  neolib::xml_dtd< CharT, Alloc >
 
class  neolib::basic_xml< CharT, Alloc >
 
struct  neolib::basic_xml< CharT, Alloc >::error_no_root
 
struct  neolib::basic_xml< CharT, Alloc >::failed_to_open_file
 

Namespaces

namespace  neolib
 

Macros

#define NEOLIB_XML_USE_POOL_ALLOCATOR
 

Typedefs

typedef basic_xml< char, pool_allocator< char > > neolib::xml
 
typedef basic_xml< wchar_t, pool_allocator< char > > neolib::wxml
 

Macro Definition Documentation

◆ NEOLIB_XML_USE_POOL_ALLOCATOR

#define NEOLIB_XML_USE_POOL_ALLOCATOR

Definition at line 53 of file xml.hpp.