neoGFX
Cross-platform C++ app/game engine
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audio_oscillator.hpp
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1// audio_oscillator.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#include <neogfx/neogfx.hpp>
22
23#pragma once
24
25namespace neogfx
26{
27 class audio_oscillator : public reference_counted<i_audio_oscillator>
28 {
29 public:
30 audio_oscillator(audio_sample_rate aSampleRate, float aFrequency, float aAmplitude = 1.0f, oscillator_function aFunction = oscillator_function::Sine);
31 audio_oscillator(audio_sample_rate aSampleRate, float aFrequency, float aAmplitude, std::function<float(float)> const& aFunction);
32 public:
34 void set_sample_rate(audio_sample_rate aSampleRate) final;
35 float frequency() const final;
36 void set_frequency(float aFrequency) final;
37 float amplitude() const final;
38 void set_amplitude(float aAmplitude) final;
40 void set_function(oscillator_function aFunction) final;
41 void set_function(std::function<float(float)> const& aFunction) final;
42 public:
43 void generate(audio_sample_count aSampleCount, float* aOutputSamples) final;
44 void generate_from(audio_sample_index aSampleFrom, audio_sample_count aSampleCount, float* aOutputSamples) final;
45 private:
46 audio_sample_rate iSampleRate;
47 float iFrequency;
48 float iAmplitude;
49 oscillator_function iFunction;
50 std::function<float(float)> iCustomFunction;
51 audio_sample_index iCursor = 0ULL;
52 };
53}
audio_oscillator(audio_sample_rate aSampleRate, float aFrequency, float aAmplitude=1.0f, oscillator_function aFunction=oscillator_function::Sine)
void generate_from(audio_sample_index aSampleFrom, audio_sample_count aSampleCount, float *aOutputSamples) final
void generate(audio_sample_count aSampleCount, float *aOutputSamples) final
void set_frequency(float aFrequency) final
void set_amplitude(float aAmplitude) final
float amplitude() const final
void set_sample_rate(audio_sample_rate aSampleRate) final
void set_function(oscillator_function aFunction) final
audio_oscillator(audio_sample_rate aSampleRate, float aFrequency, float aAmplitude, std::function< float(float)> const &aFunction)
audio_sample_rate sample_rate() const final
oscillator_function function() const final
float frequency() const final
std::uint64_t audio_sample_count
std::uint64_t audio_sample_index
std::uint64_t audio_sample_rate
Definition plf_hive.h:79