neoGFX
Cross-platform C++ app/game engine
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#include <transition_animator.hpp>
Public Member Functions | |
animator () | |
i_transition & | transition (transition_id aTransitionId) override |
transition_id | add_transition (i_transition &aTransition) override |
void | remove_transition (transition_id aTransitionId) override |
void | stop () override |
double | animation_time () const override |
Public Member Functions inherited from neolib::services::i_service | |
virtual | ~i_service ()=default |
Protected Member Functions | |
transition_id | allocate_id () override |
Additional Inherited Members | |
Static Public Member Functions inherited from neogfx::i_animator | |
static uuid const & | iid () |
Definition at line 67 of file transition_animator.hpp.
neogfx::animator::animator | ( | ) |
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overridevirtual |
Implements neogfx::i_animator.
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overrideprotectedvirtual |
Implements neogfx::i_animator.
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overridevirtual |
Implements neogfx::i_animator.
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overridevirtual |
Implements neogfx::i_animator.
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overridevirtual |
Implements neogfx::i_animator.
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overridevirtual |
Implements neogfx::i_animator.