neoGFX
Cross-platform C++ app/game engine
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#include <audio_bitstream.hpp>
Protected Member Functions | |
float | apply_envelope (audio_sample_index aIndex, audio_sample_count aLength) const |
Definition at line 29 of file audio_bitstream.hpp.
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inline |
Definition at line 27 of file audio_bitstream.ipp.
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inline |
Definition at line 33 of file audio_bitstream.ipp.
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inline |
Definition at line 39 of file audio_bitstream.ipp.
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inlinefinal |
Definition at line 57 of file audio_bitstream.ipp.
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inlineprotected |
Definition at line 93 of file audio_bitstream.ipp.
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inlinefinal |
Definition at line 81 of file audio_bitstream.ipp.
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inlinefinal |
Definition at line 75 of file audio_bitstream.ipp.
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inlinefinal |
Definition at line 69 of file audio_bitstream.ipp.
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inlinefinal |
Definition at line 44 of file audio_bitstream.ipp.
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inlinefinal |
Definition at line 63 of file audio_bitstream.ipp.
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inlinefinal |
Definition at line 87 of file audio_bitstream.ipp.
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inlineoverride |
Definition at line 50 of file audio_bitstream.ipp.