neoGFX
Cross-platform C++ app/game engine
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neogfx::drag_drop_entity Member List
This is the complete list of members for
neogfx::drag_drop_entity
, including all inherited members.
can_render
() const override
neogfx::drag_drop_object< i_drag_drop_entity >
inline
virtual
ddo_type
() const final
neogfx::drag_drop_object< i_drag_drop_entity >
inline
virtual
drag_drop_entity
(i_drag_drop_source &aSource, game::i_ecs const &aEcs, game::entity_id aEntity)
neogfx::drag_drop_entity
inline
drag_drop_object
(i_drag_drop_source &aSource, drag_drop_object_type_id aType=object_interface::otid())
neogfx::drag_drop_object< i_drag_drop_entity >
inline
ecs
() const final
neogfx::drag_drop_entity
inline
virtual
entity
() const final
neogfx::drag_drop_entity
inline
virtual
object_interface
typedef
neogfx::drag_drop_object< i_drag_drop_entity >
otid
()
neogfx::i_drag_drop_entity
inline
static
render
(i_graphics_context &aGc, point const &aPosition={}) const override
neogfx::drag_drop_object< i_drag_drop_entity >
inline
virtual
render_extents
() const override
neogfx::drag_drop_object< i_drag_drop_entity >
inline
virtual
source
() const final
neogfx::drag_drop_object< i_drag_drop_entity >
inline
virtual
~i_drag_drop_object
()=default
neogfx::i_drag_drop_object
virtual
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