neoGFX
Cross-platform C++ app/game engine
|
#include <i_drag_drop.hpp>
Public Member Functions | |
virtual game::i_ecs const & | ecs () const =0 |
virtual game::entity_id | entity () const =0 |
Public Member Functions inherited from neogfx::i_drag_drop_object | |
virtual | ~i_drag_drop_object ()=default |
virtual i_drag_drop_source & | source () const =0 |
virtual drag_drop_object_type_id | ddo_type () const =0 |
virtual bool | can_render () const =0 |
virtual size | render_extents () const =0 |
virtual void | render (i_graphics_context &aGc, point const &aPosition={}) const =0 |
Static Public Member Functions | |
static const drag_drop_object_type_id | otid () |
Static Public Member Functions inherited from neogfx::i_drag_drop_object | |
static const drag_drop_object_type_id | otid () |
Definition at line 81 of file i_drag_drop.hpp.
|
pure virtual |
Implemented in neogfx::drag_drop_entity.
|
pure virtual |
Implemented in neogfx::drag_drop_entity.
|
inlinestatic |
Definition at line 87 of file i_drag_drop.hpp.