neoGFX
Cross-platform C++ app/game engine
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neogfx::i_drag_drop_entity Class Referenceabstract

#include <i_drag_drop.hpp>

Inheritance diagram for neogfx::i_drag_drop_entity:
neogfx::i_drag_drop_object neogfx::drag_drop_object< i_drag_drop_entity > neogfx::drag_drop_entity

Public Member Functions

virtual game::i_ecs const & ecs () const =0
 
virtual game::entity_id entity () const =0
 
- Public Member Functions inherited from neogfx::i_drag_drop_object
virtual ~i_drag_drop_object ()=default
 
virtual i_drag_drop_sourcesource () const =0
 
virtual drag_drop_object_type_id ddo_type () const =0
 
virtual bool can_render () const =0
 
virtual size render_extents () const =0
 
virtual void render (i_graphics_context &aGc, point const &aPosition={}) const =0
 

Static Public Member Functions

static const drag_drop_object_type_id otid ()
 
- Static Public Member Functions inherited from neogfx::i_drag_drop_object
static const drag_drop_object_type_id otid ()
 

Detailed Description

Definition at line 81 of file i_drag_drop.hpp.

Member Function Documentation

◆ ecs()

virtual game::i_ecs const & neogfx::i_drag_drop_entity::ecs ( ) const
pure virtual

Implemented in neogfx::drag_drop_entity.

◆ entity()

virtual game::entity_id neogfx::i_drag_drop_entity::entity ( ) const
pure virtual

Implemented in neogfx::drag_drop_entity.

◆ otid()

static const drag_drop_object_type_id neogfx::i_drag_drop_entity::otid ( )
inlinestatic

Definition at line 87 of file i_drag_drop.hpp.


The documentation for this class was generated from the following file: