neoGFX
Cross-platform C++ app/game engine
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i_shader_array.hpp
Go to the documentation of this file.
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// i_shader_array.hpp
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/*
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neogfx C++ App/Game Engine
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Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
neogfx/neogfx.hpp
>
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#include <
neogfx/gfx/i_texture.hpp
>
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namespace
neogfx
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{
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template
<
typename
T>
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class
i_shader_array
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{
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public
:
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virtual
~i_shader_array
() =
default
;
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public
:
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virtual
i_texture
const
&
data
()
const
= 0;
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virtual
i_texture
&
data
() = 0;
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};
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}
neogfx::i_shader_array
Definition
i_shader_array.hpp:29
neogfx::i_shader_array::data
virtual i_texture const & data() const =0
neogfx::i_shader_array::data
virtual i_texture & data()=0
neogfx::i_shader_array::~i_shader_array
virtual ~i_shader_array()=default
neogfx::i_texture
Definition
i_texture.hpp:84
i_texture.hpp
neogfx
Definition
action.hpp:28
neogfx.hpp
include
neogfx
gfx
i_shader_array.hpp
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