neoGFX
Cross-platform C++ app/game engine
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#include <i_vertex_provider.hpp>
Classes | |
struct | not_cacheable |
Public Member Functions | |
virtual | ~i_vertex_provider ()=default |
virtual bool | cacheable () const =0 |
virtual const game::component< game::mesh_render_cache > & | cache () const =0 |
virtual game::component< game::mesh_render_cache > & | cache ()=0 |
Definition at line 27 of file i_vertex_provider.hpp.
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virtualdefault |
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pure virtual |
Implemented in neogfx::game::ecs.
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pure virtual |
Implemented in neogfx::game::ecs.
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pure virtual |
Implemented in neogfx::game::ecs.