neoGFX
Cross-platform C++ app/game engine
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i_vertex_provider.hpp
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1// i_vertex_provider.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
24
25namespace neogfx
26{
28 {
29 public:
30 struct not_cacheable : std::logic_error { not_cacheable() : std::logic_error{ "neogfx::i_vertex_provider::not_cacheable" } {} };
31 public:
32 virtual ~i_vertex_provider() = default;
33 public:
34 virtual bool cacheable() const = 0;
37 };
38}
virtual bool cacheable() const =0
virtual game::component< game::mesh_render_cache > & cache()=0
virtual ~i_vertex_provider()=default
virtual const game::component< game::mesh_render_cache > & cache() const =0