neoGFX
Cross-platform C++ app/game engine
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#include <i_scene_graph.hpp>
Public Types | |
typedef i_occlusion_texture | abstract_type |
Public Types inherited from neogfx::scene_graph::i_texture_reference | |
typedef i_texture_reference | abstract_type |
Public Member Functions | |
virtual scalar | strength_cutoff () const =0 |
Public Member Functions inherited from neogfx::scene_graph::i_texture_reference | |
virtual | ~i_texture_reference ()=default |
virtual i_texture const & | texture () const =0 |
virtual i_texture & | texture ()=0 |
virtual scene_graph::tex_coord | tex_coord () const =0 |
Definition at line 296 of file i_scene_graph.hpp.
Definition at line 299 of file i_scene_graph.hpp.
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pure virtual |