neoGFX
Cross-platform C++ app/game engine
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neogfx::scene_graph::i_occlusion_texture Class Referenceabstract

#include <i_scene_graph.hpp>

Inheritance diagram for neogfx::scene_graph::i_occlusion_texture:
neogfx::scene_graph::i_texture_reference

Public Types

typedef i_occlusion_texture abstract_type
 
- Public Types inherited from neogfx::scene_graph::i_texture_reference
typedef i_texture_reference abstract_type
 

Public Member Functions

virtual scalar strength_cutoff () const =0
 
- Public Member Functions inherited from neogfx::scene_graph::i_texture_reference
virtual ~i_texture_reference ()=default
 
virtual i_texture const & texture () const =0
 
virtual i_texturetexture ()=0
 
virtual scene_graph::tex_coord tex_coord () const =0
 

Detailed Description

Definition at line 296 of file i_scene_graph.hpp.

Member Typedef Documentation

◆ abstract_type

Member Function Documentation

◆ strength_cutoff()

virtual scalar neogfx::scene_graph::i_occlusion_texture::strength_cutoff ( ) const
pure virtual

The documentation for this class was generated from the following file: