neoGFX
Cross-platform C++ app/game engine
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#include <i_scene_graph.hpp>
Public Types | |
typedef i_scene | abstract_type |
Public Member Functions | |
virtual | ~i_scene ()=default |
virtual i_node const & | root () const =0 |
virtual i_node & | root ()=0 |
Definition at line 457 of file i_scene_graph.hpp.
Definition at line 460 of file i_scene_graph.hpp.
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virtualdefault |
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pure virtual |
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pure virtual |