neoGFX
Cross-platform C++ app/game engine
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#include <packet_connection.hpp>
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struct | already_open |
struct | no_socket |
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typedef Protocol | protocol_type |
Public Types inherited from neolib::lifetime< Base > | |
typedef neolib::destroyed_flag | destroyed_flag |
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template<typename CharType2 , size_t ReceiveBufferSize2> | |
const basic_packet_connection< CharType2, Protocol, ReceiveBufferSize2 >::socket_type & | do_socket (const basic_packet_connection< CharType2, Protocol, ReceiveBufferSize2 > &) |
template<typename CharType2 , size_t ReceiveBufferSize2> | |
basic_packet_connection< CharType2, Protocol, ReceiveBufferSize2 >::socket_type & | do_socket (basic_packet_connection< CharType2, Protocol, ReceiveBufferSize2 > &) |
Definition at line 80 of file packet_connection.hpp.
typedef Protocol neolib::basic_packet_connection< CharType, Protocol, ReceiveBufferSize >::protocol_type |
Definition at line 84 of file packet_connection.hpp.
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