neoGFX
Cross-platform C++ app/game engine
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game_controller_dialog.hpp
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1// game_controller_dialog.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
31
32namespace neogfx
33{
35 {
37 public:
41 private:
42 void init();
43 private:
44 sink iSink;
45 group_box iControllerSelectorGroupBox;
46 drop_list iControllerSelector;
48 tab_page iCalibrateTab;
49 tab_page iTestTab;
50 vertical_layout iLayout1;
51 group_box iSchematicGroupBox;
52 image_widget iSchematic;
53 vertical_layout iLayout2;
54 group_box iTestGroupBox;
55 };
56}
#define meta_object(...)
Definition i_object.hpp:28