neoGFX
Cross-platform C++ app/game engine
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i_audio_device.hpp File Reference
#include <neogfx/neogfx.hpp>
#include <chrono>
#include <neogfx/audio/audio_primitives.hpp>

Go to the source code of this file.

Classes

class  neogfx::i_audio_device_info
 
class  neogfx::i_audio_device
 

Namespaces

namespace  neogfx
 

Typedefs

typedef std::any neogfx::audio_device_id
 
typedef std::any neogfx::audio_device_config
 
typedef std::any neogfx::audio_device_handle
 

Enumerations

enum class  neogfx::audio_device_type : std::int32_t { neogfx::Playback = 1 , neogfx::Capture = 2 , neogfx::Duplex = Playback | Capture , neogfx::Loopback = 4 }