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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>#include <map>#include <neogfx/core/event.hpp>#include <neogfx/game/ecs_ids.hpp>#include <neogfx/game/i_entity_archetype.hpp>#include <neogfx/game/component.hpp>#include <neogfx/game/system.hpp>#include <neogfx/game/chrono.hpp>Go to the source code of this file.
Namespaces | |
| neogfx::game | |
Enumerations | |
| enum | neogfx::game::ecs_flags : uint32_t { neogfx::game::ecs_flags::None = 0x0000, neogfx::game::ecs_flags::PopulateEntityInfo = 0x0001 } |
Functions | |
| constexpr ecs_flags | neogfx::game::operator| (ecs_flags aLhs, ecs_flags aRhs) |
| constexpr ecs_flags | neogfx::game::operator & (ecs_flags aLhs, ecs_flags aRhs) |
| constexpr ecs_flags & | neogfx::game::operator|= (ecs_flags &aLhs, ecs_flags aRhs) |
| constexpr ecs_flags & | neogfx::game::operator &= (ecs_flags &aLhs, ecs_flags aRhs) |