neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>
#include <tuple>
#include <neogfx/core/geometrical.hpp>
#include <neogfx/gfx/color.hpp>
#include <neogfx/gfx/i_shader_array.hpp>
#include <neogfx/game/i_ecs.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::gradient_tile |
Namespaces | |
namespace | neogfx |
Typedefs | |
typedef game::id_t | neogfx::gradient_id |
typedef neolib::variant< corner, scalar > | neogfx::gradient_orientation |
Enumerations | |
enum class | neogfx::gradient_direction : uint32_t { neogfx::Vertical , neogfx::Horizontal , neogfx::Diagonal , neogfx::Rectangular , neogfx::Radial } |
enum class | neogfx::gradient_shape : uint32_t { neogfx::Ellipse , neogfx::Circle } |
enum class | neogfx::gradient_size : uint32_t { neogfx::ClosestSide , neogfx::FarthestSide , neogfx::ClosestCorner , neogfx::FarthestCorner } |