neoGFX
Cross-platform C++ app/game engine
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i_nest.hpp
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1// i_nest.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2021 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
23
24namespace neogfx
25{
26 class i_widget;
27 class i_native_window;
28
29 enum class nest_type
30 {
31 Caddy,
33 MDI
34 };
35
36 class i_nest
37 {
38 public:
39 virtual ~i_nest() = default;
40 public:
41 virtual i_widget const& widget() const = 0;
42 virtual nest_type type() const = 0;
43 public:
44 virtual bool has(i_native_window const& aNestedWindow) const = 0;
45 virtual void add(i_native_window& aNestedWindow) = 0;
46 virtual void remove(i_native_window& aNestedWindow) = 0;
47 };
48}
virtual void add(i_native_window &aNestedWindow)=0
virtual nest_type type() const =0
virtual void remove(i_native_window &aNestedWindow)=0
virtual bool has(i_native_window const &aNestedWindow) const =0
virtual ~i_nest()=default
virtual i_widget const & widget() const =0
nest_type
Definition i_nest.hpp:30