neoGFX
Cross-platform C++ app/game engine
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#include <neolib/core/i_vector.hpp>
#include <neogfx/core/geometrical.hpp>
#include <neogfx/gui/widget/i_widget.hpp>
#include <neogfx/tools/DesignStudio/DesignStudio.hpp>
#include <neogfx/tools/DesignStudio/i_element.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
namespace | neogfx::DesignStudio |
Enumerations | |
enum class | neogfx::DesignStudio::pin_type { neogfx::DesignStudio::Execution = 0x01 , neogfx::DesignStudio::Data = 0x02 , neogfx::DesignStudio::Input = 0x10 , neogfx::DesignStudio::Output = 0x20 } |
Functions | |
void | neogfx::DesignStudio::connect_nodes (i_node_pin &aSource, i_node_pin &aDestination) |