![]() |
neoGFX
Cross-platform C++ app/game engine
|
#include <neogfx/neogfx.hpp>#include <type_traits>#include <neolib/i_lifetime.hpp>#include <neogfx/core/i_event.hpp>#include <neogfx/core/i_property.hpp>Go to the source code of this file.
Classes | |
| class | neogfx::i_object |
Namespaces | |
| neogfx | |
Functions | |
| template<typename Object > | |
| bool | neogfx::is_alive (Object &aObject) |
| template<typename Object , typename Handler > | |
| auto | neogfx::destroying (Object &aObject, const Handler aHandler) |
| template<typename Object , typename Handler > | |
| auto | neogfx::destroyed (Object &aObject, const Handler aHandler) |