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neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <type_traits>
#include <neolib/i_lifetime.hpp>
#include <neogfx/core/i_event.hpp>
#include <neogfx/core/i_property.hpp>
Go to the source code of this file.
Classes | |
class | neogfx::i_object |
Namespaces | |
neogfx | |
Functions | |
template<typename Object > | |
bool | neogfx::is_alive (Object &aObject) |
template<typename Object , typename Handler > | |
auto | neogfx::destroying (Object &aObject, const Handler aHandler) |
template<typename Object , typename Handler > | |
auto | neogfx::destroyed (Object &aObject, const Handler aHandler) |