neoGFX
Cross-platform C++ app/game engine
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i_event.hpp
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// i_event.hpp
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/*
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neogfx C++ App/Game Engine
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Copyright (c) 2015, 2020 Leigh Johnston. All Rights Reserved.
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This program is free software: you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <
neogfx/neogfx.hpp
>
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#include <
neolib/task/i_event.hpp
>
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namespace
neogfx
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{
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using
neolib::trigger_type
;
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using
neolib::trigger_result
;
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using
neolib::event_consumed
;
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using
neolib::i_event
;
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using
neolib::sink
;
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}
neolib::i_event
Definition
i_event.hpp:151
neolib::sink
Definition
i_event.hpp:255
neogfx
Definition
action.hpp:28
neolib::trigger_type
trigger_type
Definition
i_event.hpp:101
neolib::event_consumed
bool event_consumed(trigger_result aTriggerResult)
Definition
i_event.hpp:115
neolib::trigger_result
trigger_result
Definition
i_event.hpp:109
neogfx.hpp
i_event.hpp
include
neogfx
core
i_event.hpp
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