neoGFX
Cross-platform C++ app/game engine
Loading...
Searching...
No Matches
i_plugin_properties.hpp
Go to the documentation of this file.
1// i_plugin_properties.hpp
2/*
3 neogfx C++ App/Game Engine
4 Copyright (c) 2018, 2020 Leigh Johnston. All Rights Reserved.
5
6 This program is free software: you can redistribute it and / or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation, either version 3 of the License, or
9 (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with this program. If not, see <http://www.gnu.org/licenses/>.
18*/
19
20#pragma once
21
22#include <neogfx/neogfx.hpp>
23#include <neolib/core/i_map.hpp>
25
26namespace neogfx
27{
28 namespace plugin
29 {
30 class i_property;
31
33
35 {
36 public:
37 virtual void register_property(i_property& aProperty) = 0;
38 virtual const plugin::property_map& property_map() const = 0;
39 // helpers
40 public:
41 uint32_t count() const
42 {
43 return static_cast<uint32_t>(property_map().size());
44 }
45 std::string name(uint32_t aIndex) const
46 {
47 return std::next(property_map().begin(), aIndex)->first;
48 }
49 const i_property& property(uint32_t aIndex) const
50 {
51 return *std::next(property_map().begin(), aIndex)->second;
52 }
53 i_property& property(uint32_t aIndex)
54 {
55 return *std::next(property_map().begin(), aIndex)->second;
56 }
57 };
58 }
59}
std::string name(uint32_t aIndex) const
virtual const plugin::property_map & property_map() const =0
const i_property & property(uint32_t aIndex) const
virtual void register_property(i_property &aProperty)=0
i_property & property(uint32_t aIndex)
virtual size_type size() const noexcept=0
neolib::i_map< i_string, i_property * > property_map
it_type next(it_type it, const typename iterator_traits< it_type >::difference_type distance=1)
Definition plf_hive.h:89