neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neogfx/core/numerical.hpp>
#include <neogfx/core/geometrical.hpp>
#include <neogfx/gui/window/window_bits.hpp>
#include <neogfx/gui/window/i_native_window.hpp>
#include <neogfx/hid/video_mode.hpp>
#include <neogfx/hid/i_surface_window.hpp>
#include <neogfx/hid/i_native_surface.hpp>
#include <neogfx/gfx/i_shader.hpp>
#include <neogfx/gfx/i_standard_shader_program.hpp>
#include <neogfx/gfx/i_vertex_buffer.hpp>
Go to the source code of this file.
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::renderer { neogfx::OpenGL , neogfx::DirectX , neogfx::Vulkan , neogfx::Software , neogfx::None } |