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virtual | ~i_rendering_engine ()=default |
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virtual const i_device_metrics & | default_screen_metrics () const =0 |
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virtual neogfx::renderer | renderer () const =0 |
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virtual bool | vsync_enabled () const =0 |
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virtual void | enable_vsync ()=0 |
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virtual void | disable_vsync ()=0 |
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virtual void | initialize ()=0 |
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virtual void | cleanup ()=0 |
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virtual pixel_format_t | set_pixel_format (const i_render_target &aTarget)=0 |
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virtual const i_render_target * | active_target () const =0 |
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virtual void | activate_context (const i_render_target &aTarget)=0 |
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virtual void | deactivate_context ()=0 |
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virtual handle | create_context (const i_render_target &aTarget)=0 |
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virtual void | destroy_context (handle aContext)=0 |
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virtual const shader_program_list & | shader_programs () const =0 |
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virtual const i_shader_program & | shader_program (const neolib::i_string &aName) const =0 |
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virtual i_shader_program & | shader_program (const neolib::i_string &aName)=0 |
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virtual i_shader_program & | add_shader_program (const neolib::i_ref_ptr< i_shader_program > &aShaderProgram)=0 |
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virtual bool | is_shader_program_active () const =0 |
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virtual i_shader_program & | active_shader_program ()=0 |
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virtual const i_standard_shader_program & | default_shader_program () const =0 |
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virtual i_standard_shader_program & | default_shader_program ()=0 |
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virtual handle | create_shader_program_object ()=0 |
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virtual void | destroy_shader_program_object (handle aShaderProgramObject)=0 |
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virtual handle | create_shader_object (shader_type aShaderType)=0 |
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virtual void | destroy_shader_object (handle aShaderObject)=0 |
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virtual void | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, const video_mode &aVideoMode, std::string const &aWindowTitle, window_style aStyle, i_ref_ptr< i_native_window > &aResult)=0 |
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virtual void | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle, i_ref_ptr< i_native_window > &aResult)=0 |
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virtual void | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, const point &aPosition, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle, i_ref_ptr< i_native_window > &aResult)=0 |
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virtual void | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, i_native_window &aParent, const video_mode &aVideoMode, std::string const &aWindowTitle, window_style aStyle, i_ref_ptr< i_native_window > &aResult)=0 |
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virtual void | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, i_native_window &aParent, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle, i_ref_ptr< i_native_window > &aResult)=0 |
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virtual void | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, i_native_window &aParent, const point &aPosition, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle, i_ref_ptr< i_native_window > &aResult)=0 |
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ref_ptr< i_native_window > | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, const video_mode &aVideoMode, std::string const &aWindowTitle, window_style aStyle=window_style::Default) |
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ref_ptr< i_native_window > | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle=window_style::Default) |
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ref_ptr< i_native_window > | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, const point &aPosition, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle=window_style::Default) |
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ref_ptr< i_native_window > | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, i_native_window &aParent, const video_mode &aVideoMode, std::string const &aWindowTitle, window_style aStyle=window_style::Default) |
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ref_ptr< i_native_window > | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, i_native_window &aParent, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle=window_style::Default) |
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ref_ptr< i_native_window > | create_window (i_surface_manager &aSurfaceManager, i_surface_window &aWindow, i_native_window &aParent, const point &aPosition, const size &aDimensions, std::string const &aWindowTitle, window_style aStyle=window_style::Default) |
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virtual bool | creating_window () const =0 |
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virtual i_font_manager & | font_manager ()=0 |
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virtual i_texture_manager & | texture_manager ()=0 |
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virtual bool | vertex_buffer_allocated (i_vertex_provider &aProvider) const =0 |
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virtual i_vertex_buffer & | allocate_vertex_buffer (i_vertex_provider &aProvider, vertex_buffer_type aType=vertex_buffer_type::Default)=0 |
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virtual void | deallocate_vertex_buffer (i_vertex_provider &aProvider)=0 |
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virtual const i_vertex_buffer & | vertex_buffer (i_vertex_provider &aProvider) const =0 |
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virtual i_vertex_buffer & | vertex_buffer (i_vertex_provider &aProvider)=0 |
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virtual void | execute_vertex_buffers ()=0 |
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virtual i_texture & | ping_pong_buffer1 (const size &aExtents, size &aPreviousExtents, texture_sampling aSampling=texture_sampling::Multisample)=0 |
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virtual i_texture & | ping_pong_buffer2 (const size &aExtents, size &aPreviousExtents, texture_sampling aSampling=texture_sampling::Multisample)=0 |
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virtual bool | is_subpixel_rendering_on () const =0 |
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virtual void | subpixel_rendering_on ()=0 |
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virtual void | subpixel_rendering_off ()=0 |
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virtual void | render_now ()=0 |
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virtual bool | frame_rate_limited () const =0 |
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virtual void | enable_frame_rate_limiter (bool aEnable)=0 |
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virtual uint32_t | frame_rate_limit () const =0 |
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virtual void | set_frame_rate_limit (uint32_t aFps)=0 |
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virtual bool | use_rendering_priority () const =0 |
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virtual bool | process_events ()=0 |
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virtual void | register_frame_counter (i_widget &aWidget, uint32_t aDuration)=0 |
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virtual void | unregister_frame_counter (i_widget &aWidget, uint32_t aDuration)=0 |
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virtual uint32_t | frame_counter (uint32_t aDuration) const =0 |
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virtual | ~i_service ()=default |
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Definition at line 53 of file i_rendering_engine.hpp.