27    class i_rendering_context;
 
   28    class i_shader_program;
 
   58            static const std::string sName = 
"VertexPosition";
 
   63            static const std::string sName = 
"VertexColor";
 
   68            static const std::string sName = 
"VertexTextureCoord";
 
   73            static const std::string sName = 
"VertexFunction0";
 
   78            static const std::string sName = 
"VertexFunction1";
 
   83            static const std::string sName = 
"VertexFunction2";
 
   88            static const std::string sName = 
"VertexFunction3";
 
   93            static const std::string sName = 
"VertexFunction4";
 
   97            throw std::logic_error(
"neogfx::standard_vertex_attribute_name");
 
 
  103        return static_cast<vertex_buffer_type>(
static_cast<uint32_t
>(aLhs) | 
static_cast<uint32_t
>(aRhs));
 
 
  108        return static_cast<vertex_buffer_type>(
static_cast<uint32_t
>(aLhs) & 
static_cast<uint32_t
>(aRhs));
 
 
  126        virtual void reclaim(std::size_t aStartIndex, std::size_t aEndIndex) = 0;
 
 
virtual void detach_shader()=0
virtual ~i_vertex_buffer()=default
virtual void reclaim(std::size_t aStartIndex, std::size_t aEndIndex)=0
virtual i_vertex_provider & vertex_provider() const =0
virtual vertex_buffer_type buffer_type() const =0
virtual i_shader_program & attached_shader() const =0
virtual void attach_shader(i_rendering_context &aContext, i_shader_program &aShaderProgram)=0
constexpr style_aspect operator&(style_aspect aLhs, style_aspect aRhs)
constexpr style_aspect operator|(style_aspect aLhs, style_aspect aRhs)
std::string const & standard_vertex_attribute_name(vertex_buffer_type aType)