neoGFX
Cross-platform C++ app/game engine
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#include <neogfx/neogfx.hpp>
#include <neolib/core/i_vector.hpp>
#include <neolib/core/i_string.hpp>
#include <neolib/core/i_reference_counted.hpp>
#include <neogfx/gfx/i_vertex_buffer.hpp>
#include <neogfx/gfx/i_shader.hpp>
#include <neogfx/gfx/i_vertex_shader.hpp>
#include <neogfx/gfx/i_fragment_shader.hpp>
Go to the source code of this file.
Classes | |
struct | neogfx::shader_stage_not_found |
struct | neogfx::shader_not_found |
struct | neogfx::shader_name_exists |
struct | neogfx::no_vertex_shader |
struct | neogfx::no_fragment_shader |
struct | neogfx::shader_last_in_stage |
struct | neogfx::shader_program_dirty |
struct | neogfx::failed_to_create_shader |
struct | neogfx::failed_to_create_shader_program |
struct | neogfx::shader_program_error |
class | neogfx::i_shader_stage |
class | neogfx::i_shader_program |
Namespaces | |
namespace | neogfx |
Enumerations | |
enum class | neogfx::shader_program_type : uint32_t { neogfx::Standard , neogfx::User } |