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bool | neogfx::game::is_render_cache_valid_no_lock (component< game::mesh_render_cache > const &aCache, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_dirty_no_lock (component< game::mesh_render_cache > const &aCache, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_clean_no_lock (component< game::mesh_render_cache > const &aCache, entity_id aEntity) |
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void | neogfx::game::set_render_cache_invalid_no_lock (component< game::mesh_render_cache > &aCache, entity_id aEntity) |
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void | neogfx::game::set_render_cache_dirty_no_lock (component< game::mesh_render_cache > &aCache, entity_id aEntity) |
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void | neogfx::game::set_render_cache_clean_no_lock (component< game::mesh_render_cache > &aCache, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_valid_no_lock (i_ecs const &aEcs, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_dirty_no_lock (i_ecs const &aEcs, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_clean_no_lock (i_ecs const &aEcs, entity_id aEntity) |
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void | neogfx::game::set_render_cache_invalid_no_lock (i_ecs &aEcs, entity_id aEntity) |
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void | neogfx::game::set_render_cache_dirty_no_lock (i_ecs &aEcs, entity_id aEntity) |
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void | neogfx::game::set_render_cache_clean_no_lock (i_ecs &aEcs, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_valid (component< game::mesh_render_cache > const &aCache, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_dirty (component< game::mesh_render_cache > const &aCache, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_clean (component< game::mesh_render_cache > const &aCache, entity_id aEntity) |
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void | neogfx::game::set_render_cache_invalid (component< game::mesh_render_cache > &aCache, entity_id aEntity) |
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void | neogfx::game::set_render_cache_dirty (component< game::mesh_render_cache > &aCache, entity_id aEntity) |
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void | neogfx::game::set_render_cache_clean (component< game::mesh_render_cache > &aCache, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_valid (i_ecs const &aEcs, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_dirty (i_ecs const &aEcs, entity_id aEntity) |
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bool | neogfx::game::is_render_cache_clean (i_ecs const &aEcs, entity_id aEntity) |
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void | neogfx::game::set_render_cache_invalid (i_ecs &aEcs, entity_id aEntity) |
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void | neogfx::game::set_render_cache_dirty (i_ecs &aEcs, entity_id aEntity) |
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void | neogfx::game::set_render_cache_clean (i_ecs &aEcs, entity_id aEntity) |
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