|  | neoGFX
    Cross-platform C++ app/game engine | 
#include <neolib/neolib.hpp>#include <type_traits>#include <neolib/core/i_lifetime.hpp>#include <neolib/task/i_event.hpp>Go to the source code of this file.
| Classes | |
| class | neolib::i_object | 
| Namespaces | |
| namespace | neolib | 
| Functions | |
| template<typename Object > | |
| bool | neolib::is_alive (Object &aObject) | 
| template<typename Object , typename Handler > | |
| auto | neolib::destroying (Object &aObject, const Handler aHandler) | 
| template<typename Object , typename Handler > | |
| auto | neolib::destroyed (Object &aObject, const Handler aHandler) |