neoGFX
Cross-platform C++ app/game engine
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i_object.hpp File Reference
#include <neolib/neolib.hpp>
#include <type_traits>
#include <neolib/core/i_lifetime.hpp>
#include <neolib/task/i_event.hpp>

Go to the source code of this file.

Classes

class  neolib::i_object
 

Namespaces

namespace  neolib
 

Functions

template<typename Object >
bool neolib::is_alive (Object &aObject)
 
template<typename Object , typename Handler >
auto neolib::destroying (Object &aObject, const Handler aHandler)
 
template<typename Object , typename Handler >
auto neolib::destroyed (Object &aObject, const Handler aHandler)