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neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>#include <type_traits>#include <neolib/core/i_lifetime.hpp>#include <neolib/task/i_event.hpp>Go to the source code of this file.
Classes | |
| class | neolib::i_object |
Namespaces | |
| namespace | neolib |
Functions | |
| template<typename Object > | |
| bool | neolib::is_alive (Object &aObject) |
| template<typename Object , typename Handler > | |
| auto | neolib::destroying (Object &aObject, const Handler aHandler) |
| template<typename Object , typename Handler > | |
| auto | neolib::destroyed (Object &aObject, const Handler aHandler) |