neoGFX
Cross-platform C++ app/game engine
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#include <neolib/neolib.hpp>
#include <type_traits>
#include <neolib/core/i_lifetime.hpp>
#include <neolib/task/i_event.hpp>
Go to the source code of this file.
Classes | |
class | neolib::i_object |
Namespaces | |
namespace | neolib |
Functions | |
template<typename Object > | |
bool | neolib::is_alive (Object &aObject) |
template<typename Object , typename Handler > | |
auto | neolib::destroying (Object &aObject, const Handler aHandler) |
template<typename Object , typename Handler > | |
auto | neolib::destroyed (Object &aObject, const Handler aHandler) |